30/08/2026
Week 3 GAIMF Session Highlights: Immersive Technology in Creative Health Practice
In Week 3, the Global Arts in Medicine Fellowship welcomed Rebecca Gill, founder of the UK’s first social enterprise dedicated to mental health improvement through immersive technology. Rebecca demonstrated how VR, AR, and XR tools are transforming support for people with autism, dementia, learning disabilities, trauma, and mental health needs. Fellows explored powerful case examples showing how immersive experiences reduce pain, lift mood, spark communication, and reconnect individuals with identity, memory, and culture.
The session introduced creative XR tools such as Soul Paint, Open Brush, and Color Space, alongside the SPARK framework for person‑centred, adaptive, multi‑sensory practice. Rebecca also addressed accessibility, cost barriers, safety considerations, and the essential human skills required for therapeutic VR delivery.
This session highlighted how immersive technology can create meaningful, emotionally resonant experiences expanding what is possible in creative health practice.
We are grateful to Rebecca Gill for the brilliant session, and to our wonderful moderators, Joy-Jayne Bassey and Erin Tallman for facilitating a lively and engaging Fellowship discussion.